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February 8, 2011
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:iconarcas-art:
A while back I had someone on another site ask me if I wouldn't mind putting together a tutorial of my basic figure light setup in DAZ Studio. I figured it was worth re-posting here (and maybe, if it proves popular, I'll do a G-rated version at some point in the future).

Lighting a full scene can be a little more complex, but it would just use an extension of these basic approaches. My technique comes from a variety of sources: looking at painters, critically analyzing TV and cinema lights, and from my time as a school portrait photographer.

While this tutorial is a couple of years old, my technique hasn't changed much. The main thing I usually do different now is use Distant Lights, instead of spots, and my main and rim lights are usually raytraced. But using spots and shadow maps can also yield fine results.

If you find this helpful, please let me know :D
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:iconkane809:
Good stuff.Thanks!:chew:
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:iconarcas-art:
*Arcas-Art Mar 22, 2013  Professional General Artist
You're welcome. Good luck!
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:iconpeachmog:
It's so difficult and hard on light source on drawing/painting user. This would be easy and understanding material. Thanks!
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:iconarcas-art:
*Arcas-Art Mar 1, 2013  Professional General Artist
Good luck!!!
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:iconshawnw87:
Thanks for doing this and the re-post.
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:iconarcas-art:
*Arcas-Art Jan 26, 2013  Professional General Artist
'Welcome!
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:iconguptatsg:
forgot to ask U

what about render settings in DAS studio 4???

thanks in advance
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:iconarcas-art:
*Arcas-Art Jan 3, 2013  Professional General Artist
Hey, glad you like what I've got. Sadly I'm not using the Uberlights or DS4 so I'm quite in-the-dark on how to optimize for those.
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:iconguptatsg:
thanks for this wonderful light tutorials,

if possible give some more good tutorials using uberenvironment2 and using dist. lights and other lights.

thanks in advance
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:iconwancow:
I'll be trying this technique. Thank you very much.
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